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Key origin: Post-Apocalyptic
Key authority: Dictatorial
Key civics: Philosopher King, Vaults of Knowledge
Key traits: Quick Learners, Venerable, Nonadaptive, Slow Breeders
Key leader traits: Scientist, Eye for Talent
Key traditions: Aptitude, Harmony
Key perks: Transcendent Learning
Key edicts: Education Campaign
Key policies: Capacity Boosters Leader Enhancement
Leader Lifespan bonuses:
Aptitude, Healthcare Program +20 years
Capacity Boosters +20 years
Harmony, Mind and Body +10 years
Survivor +10 years
Venerable +80 years
Sum: +140 years
Leader Experience Gain bonuses:
Aptitude, Specialist Training +25%
Aptitude, Champions of the Empire +0.5 / +5%
Capacity Boosters +20%
Education Campaign +25%
Eye for Talent lvl 2 +20%
Quick Learners +10%
Transcendent Learning +33%
Sum: +138%
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