Wyszukiwanie odpowiedzi..
00:00 Empires
00:12 Exploration
00:35 Capitalism buys
01:00 The Khan
01:12 Communism eradicated
01:20 New Khanate and Sindicate switch
01:53 Slave State freed
02:25 Guildspace Partition
03:29 Merchants Fall
04:51 Win
Grand Admiral difficulty, small spiral (3 Arms) galaxy, hyperlane density x1, advanced AI starts off, fallen empires off.
Crisis: Random x1
Scaling difficulty off, difficulty adjusted AI modifiers disabled, high AI aggressiveness, logistic growth ceiling x2, growth required scaling x0.5, technology cost x0.5, tradition cost x0.5, difficulty adjusted technology costs off.
Habitable worlds x1, pre-FTL civilizations and pre-sapient species off, random empire placement, advanced neighbors off, abandoned gateways x1, wormhole pairs off, 2 guaranteed habitable worlds.
1 marauder empire, L-Gates enabled, caravaneers enabled, xeno-compatibility disabled, storm chance: early-game x1, mid-game x1, end-game x1, storm maximum: early-game x2, mid-game x5, end-game x8, storm cooldown x1, Voidworms x1, Cutholoids x1.
Songs used:
1. Grand Archive Theme - Stellaris: The Grand Archive OST
2. Primal Calling - Stellaris: The Grand Archive OST
Visible mods:
1. Aesthetic Borders
2. Anime Robot Spiecies
3. Pinwheel Galaxy
4. Planetary Diversity
5. Softer Hyperlines
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