Cities: Skylines

Cities: Skylines

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Crossings
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Apr 17, 2015 @ 9:19pm
Apr 20, 2022 @ 1:13am
24 Change Notes ( view )

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Crossings

Description
Update: I've just pushed a new version that re-enables the Harmony-based implementation, this time using the CitiesHarmony compatibility layer. Hopefully this will improve interaction with other mods without breaking stuff using older Harmony versions.

I know a lot of people want a movable button - it's on my list - no need to keep commenting, thanks :)

NOTE: If the button is not appearing for you, and you have any of the [ARIS] mods installed, please try disabling them. Some (but not all) people have had them conflict. The Enhanced Garbage Truck/Herarse AI mods are also reported to cause this problem in some cases. We're trying to figure out the cause, but have had no luck so far.

This mod allows you to places crossings on your roads at locations other than intersections and transitions between road types (where they are automatically placed).

To answer the most common question first: This mod does NOT allow you to remove the crossings the game puts in by default. Nor do I have any particular plans to add that (but I don't object to the idea - feel free to submit a patch).

To place a crossing, go to the Roads menu. Underneath the buttons which allow you to select straight, curved etc there should now be a button with a pedestrian icon on it. Select this and you will be able to place crossings at most of the same locations where you can currently create an intersection.

To remove a placed crossing, simply right click on it using the same tool.

NOTE: I've tried to squash all the major bugs, but please don't blame me if it doesn't work properly, corrupts your savegame or sets your computer on fire. However please DO submit a bug report (ideally as an Issue at the github link below) or, better yet a patch.

As far as as I know this mod is compatible with all other traffic management mods. In particular, I've tested it with:
* Toggle Traffic Lights
* Extended Road Upgrade
* American Roads
* Road Color Changer
I've also had reports that it works fine with:
* Traffic++
* Traffic Manager Mod (but don't try to mix their crosswalks with these - that's where you'll hit problems).

If you do find any incompatibilities, please let me know.

Known bugs:
* The crossing texture looks smeared right at the centre on 4 lane roads, but 2 and 6 lane roads are fine.

Future enhancements:
* Add tooltips for when a crossing can't be built
* Stop street signs appearing at crossings
* Highlight buildings which will be destroyed by crossing creation (which can sometimes happen on curved roads because the curvature changes slightly).

Source code is available at https://github.com/bernardd/Crossings

Thanks to everyone who helped me out and everyone else who made their mods' source code available for referencing and copying. And thanks to Colossal Order for giving us a fantastic game. Thanks especially to @hyperdrive_engage and @LinuxFan for submitting patches.

If you want to say "thanks" financially, there are plenty of people in the world who need the money more than me. Throw a few bucks to your favourite charity (mine's http://msf.org ).

FAQs:

Q: Can I remove crossings at intersections with this?
A: No, and I don't expect to add that feature any time soon - it's a non-trivial bit of work which, beleive it or not, has almost nothing in common with the work I did for this :)

Q: Do pedestrians actually use these?
A: Yes!

Q: Why aren't crossings appearing on [my favourite road type that comes with some other mod]?
A: Odds are the texture with the mod doesn't include crossings (they probably don't appear at intersections either). If that's the case, there's not much I can do - this mod doesn't change any existing textures, nor add any new ones.

Q: Why am I getting two crossings rather than one like in the screenshots?
A: This can happen if you're also running Network Extensions or another mod that also replaces the junction rendering function. Not much I can do about that, I'm afraid.
Popular Discussions View All (9)
8
May 15, 2021 @ 7:12pm
i get this message now, after your work with harmony
wasnhierlos
4
Apr 28, 2022 @ 10:02am
Incompatibility with Node Controller Renewal
kalu
9
Dec 12, 2019 @ 12:31pm
Incompatibility with Network Extensions 2
anvaho
937 Comments
Sullen Secret Apr 7 @ 2:04am 
I'm using this to add crossings for walking paths. The problem I'm getting is that they are not placed on the same square as the paths. Instead, they are placed next to them as if the paths are roads that the crossing would obviously avoid. I'd like to be able to have the crossing continue the paths across the road.
PhazezGova Mar 3 @ 9:44am 
Just tested the mod with 26 other mods. It works perfectly
Qu@rks Feb 8 @ 6:14am 
This mod still works perfectly fine. No lines appearing, no other incompatibilities.
someguywearingahat56 Jan 26 @ 1:18am 
Ugh, both this and node controller cause a bunch of weird lines to appear all across the map.
Testiercactus94 Jun 10, 2023 @ 9:29pm 
Shame this doesn't work as all I want to do is add crossings, but Node controller renewal kills my fps
LAF Games Apr 3, 2023 @ 11:45am 
@DarkSahagin, make sure you don't subscribe to the old Node Controller as it's deprecated and broken.
LAF Games Apr 3, 2023 @ 11:43am 
@DarkSahagin, I use Node Controller as an alternative. I don't think the creator is going to update the Crossings mod anymore because the alternative is more popular. Here's Node Controller: https://steamcommunity.com/sharedfiles/filedetails/?id=2472062376
DarkSahagin Mar 30, 2023 @ 6:21pm 
I just subbed to this mod and the crosswalk is not showing but the node is created, it's kinda frustrating not seeing the crosswalk. Can anyone help?
MoonTheGoon Mar 23, 2023 @ 9:58pm 
thanks Demo
democritusparadise Mar 23, 2023 @ 9:55am 
Hi, I have identified that this mod is causing corruption to the userGameStae.cgs file, as described here: https://forum.paradoxplaza.com/forum/threads/mods-disappearing-and-reappearing.1575282/#post-28842487